International Programs and Studies

International Programs and Studies

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Cinema Conference: Textures of Technology: Keynote by Tom Gunning: "Cinema of Digits: The Elusive Touch, the Elusive Grasp"

SpeakerTom Gunning, Edwin A. and Betty L. Bergman Distinguished Service Professor, Department of Art History, Department of Cinema and Media Studies, University of Chicago
Date Sep 19, 2013
Time 8:00 pm  
Location Levis Faculty Center, Second Floor (map)
Sponsor European Union Center; the Unit for Criticism & Interpretive Theory; School of Literatures, Cultures, and Linguistics; Illinois Program for Research in the Humanities; Russian, East European, and Eurasian Center; Department of Germanic Languages & Literatures; Social Dimensions of Environmental Policy (SDEP); Department of Slavic Languages & Literatures; Media & Cinema Studies; Center for Advanced Study; Department of English; Department of Spanish, Italian & Portuguese; Program in Comparative & World Literature; Department of French
Phone 217-265-7515
Event type Lecture
Views 4543
Originating Calendar European Union Center Events

The keynote lecture for the Textures of Technology: Film Production and Aesthetics Symposium

A symposium organized by Lilya Kaganovsky (Slavic/Comparative & World Literature/ Media & Cinema Studies), Anna Stenport (Germanic Languages & Literatures/Media & Cinema Studies), and Julie Turnock (Media & Cinema Studies) in collaboration with the Unit for Criticism & Interpretive Theory.

This symposium will bring together film, media, and cinema scholars from Europe and the United States, working on a range of topics relating to film technology. Drawing on the definition of "texture" as "touch; appearance, finish, surface, grain; quality, consistency; weave," questions addressed at this symposium are expected to include the following: How are technologies used to bring forth a sense of film texture? How do film technology and aesthetics interact as a "textural" practice? What aspects of technology as material practice have particular resonance for creating texture, whether in digital or analog formats? How can specific elements of sound technology, editing, production design, costume, visual effects, illusion of motion, layering, or landscape portrayal help us conceive of a texture in relation to film?

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